Characters & Game Elements

Complete guide to every character, enemy, item, and game mechanic

Your Character

🟡

BANANA 26

You play as a golden-bodied character equipped with a tech helmet, cyber boots with hover soles, and articulated mechanical arms. This character can push crates, collect items, and navigate the grid.

Push Crates Collect Items Use Warps Customizable Helmet

Enemies

Three distinct enemy types, each with unique AI behavior patterns. They move after each of your moves and will end your run if they catch you.

🟢

Guard

Patrol & Chase

A green armored creature with four mechanical legs and red glowing eyes. Guards follow set patrol routes and chase you when you enter their detection range (5 tiles). Once alerted, they pursue for an extended range (12 tiles).

Patrol Route Chase on Detection Line of Sight Alert Memory
🟣

Chaser

Active Hunter

A purple creature with antenna-like ears and an agile form. Chasers use pathfinding algorithms to actively hunt you down. They are faster at making decisions than Guards and take the shortest path to reach you.

BFS Pathfinding Fast Decisions Dodges Obstacles Persistent Pursuit
🔵

Seeker

Scout & Alert

A cyan drone-like entity with a scanning lens that changes color when alerted. Seekers broadcast your position to all other enemies on the map. They are more cautious and will flee if you approach directly, but their intelligence makes all other enemies more dangerous.

Broadcasts Position Alerts All Enemies Evasive Movement Scanning Range

Items & Collectibles

🍌

Banana

The primary collectible. Gather every banana on the map to complete the level.

🛡️

Shield

Absorbs one enemy collision. Shields carry between levels, so preserving them helps later.

🔑

Key

Color-coded keys that unlock all matching locks when collected. Some have countdown timers.

🌀

Warp Tile

Step on a warp to teleport to its matching pair elsewhere on the map.

Tiles & Terrain

🟫

Floor

Standard walkable tile. Appearance changes with the selected theme.

🧱

Wall

Impassable barrier. Blocks movement for both the player and enemies.

🧊

Ice

Slippery surface. You keep sliding in your movement direction until you hit a solid object.

🔺

Spike Trap

Timed floor hazard that cycles between inactive, warning, and active (deadly) phases.

Crates & Obstacles

📦

Normal Crate

Standard pushable crate. Push it to clear paths, block enemies, or activate pressure plates.

📦

Fragile Crate

Breaks when pushed into a wall. Shows visible damage cracks with each impact.

📦

Destructible Crate

Weaker construction. Destroyed when pushed against a wall or immovable object.

🏋️

Heavy Crate

Cannot be pushed normally. A first push downgrades it to a normal crate, then it can be pushed like normal.

Advanced Mechanics

🔘

Pressure Plate

Activated when a crate is placed on it. Opens the corresponding gate while active.

🚧

Gate

Blocks passage until its linked pressure plate is activated by a crate.

🔒

Lock

Color-coded barrier. Automatically opened when the matching key is collected.

Timed Elements

Some keys and items have countdown timers displayed as 3D holographic rings. Collect them before they expire.